ECE 4122/6122 Lab 5: TCP Sockets

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Description

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Category: sockets

Objective:

Implement a TCP server and TCP client application that can be used to receive and send messages
from multiple clients.

Description:

Write a console program that takes as a command line argument the port number on which the TCP Server will
listen for connection requests.

A separate thread shall be created to handle the data received from each remote
client and the remote clients can continue to send and receive data on the connections until either the server or
the client closes the connection.

The TCP server needs to maintain a list of all connected clients so that it can send
out the appropriate messages. The TCP server needs to be able to receive data from clients without blocking the
main application thread.

The program needs to respond to user input while handling socket communications at the
same time. You are free to use the SFML socket sample as a starting point.

Server-60 points
1) The program should continuously prompt the user for commands to execute like so:
Please enter command: msg – prints to the console the last message received (if any)
Last Message: last message received
Please enter command: clients – prints to the console a list of all connected clients (ip address and port
number) like the following:
Number of Clients: 2
IP Address: localhost | Port: 51717
IP Address: localhost | Port: 51718

Please enter command: exit – closes all sockets and terminates the program
2) The data being sent back and forth will use the following packet structure:
struct tcpMessage
{
unsigned char nVersion;
unsigned char nType;
unsigned short nMsgLen;
char chMsg[1000];
};

The TCP server needs to have the following functionality for received messages:
• If nVersion is not equal to 102 then the message is ignored.
• If nType == 77 then the message should be sent to all other connected clients exactly as received (but not
the client that sent the message).

• If nType == 201 then the message is reversed and sent back to only the client that sent the message.
Client-40 points
In order to test your server, write a console program that takes as a command line argument the IP Address and
port number of the server as shown below:
./a.out localhost 51717

The program should prompt the user for inputs and display any messages received.
Here are example user inputs:
Please enter command: v # the user enters a “v”, a space, and then a version number. This version number
is now used in all new messages.

Please enter command: t # message string the user enters a “t”, a space, and then a type number, followed
by the message. Be sure you are able to handle the spaces in the message string.

Please enter command: q the user enters a “q” causes the socket to be closed and the program to
terminate.
Any messages received from the server should be displayed as followed:
Received Msg Type: #; Msg: message received

Turn-In Instructions
Zip up your server file(s) into Lab5Server.zip and your client files into Lab5Client.zip upload these zip
files on the assignment section of Canvas.

Grading Rubric:
If a student’s program runs correctly and produces the desired output, the student has the potential to get a 100
on his or her homework; however, TA’s will look through your code for other elements needed to meet the lab
requirements. The table below shows typical deductions that could occur.

AUTOMATIC GRADING POINT DEDUCTIONS PER PROBLEM:
Element Percentage
Deduction
Details
Does Not Compile 40% Code does not compile on PACE-ICE!
Does Not Match Output Up to 90% The code compiles but does not produce correct outputs.
Clear Self-Documenting
Coding Styles
Up to 25% This can include incorrect indentation, using unclear variable names,
unclear/missing comments, or compiling with warnings. (See
Appendix A)

LATE POLICY
Element Percentage Deduction Details
Late Deduction Function score – 0.5 * H H = number of hours (ceiling function) passed
deadline
Appendix A: Coding Standards

Indentation:
When using if/for/while statements, make sure you indent 4 spaces for the content inside those. Also make
sure that you use spaces to make the code more readable.
For example:
for (int i; i < 10; i++)
{
j = j + i;
}

If you have nested statements, you should use multiple indentions. Each { should be on its own line (like the
for loop) If you have else or else if statements after your if statement, they should be on their own line.
for (int i; i < 10; i++)
{
if (i < 5)
{
counter++;
k -= i;
}
else
{
k +=1;
}
j += i;
}

Camel Case:
This naming convention has the first letter of the variable be lower case, and the first letter in each new word
be capitalized (e.g. firstSecondThird).
This applies for functions and member functions as well!

The main exception to this is class names, where the first letter should also be capitalized.
Variable and Function Names:
Your variable and function names should be clear about what that variable or function represents. Do not use
one letter variables, but use abbreviations when it is appropriate (for example: “imag” instead of
“imaginary”). The more descriptive your variable and function names are, the more readable your code will
be. This is the idea behind self-documenting code.

File Headers:
Every file should have the following header at the top
/*
Author: your name
Class: ECE4122 or ECE6122 (section)
Last Date Modified: date

Description:
What is the purpose of this file?
*/
Code Comments:
1. Every function must have a comment section describing the purpose of the function, the input and
output parameters, the return value (if any).
2. Every class must have a comment section to describe the purpose of the class.
3. Comments need to be placed inside of functions/loops to assist in the understanding of the flow of
the code.