# ECE 2700 Lab 7

\$30.00

## Description

Objectives
To become proficient in building sequential circuits in Verilog and
to understand how to use a timer to control an FSM.
1 Preparation
1. Read this document in its entirety.
2. Draw a circuit diagram or write out Verilog code for the up/down counter with load.
3. Draw a circuit diagram or write out Verilog code for the automatic down counter.
4. Draw a circuit diagram for the 4-digit 7-segment display.
You are to create an up/down counter with load. A top-level diagram of the up/down counter is shown
in Figure 4.68 of your main textbook (page 217). A top-level diagram of a counter with load is shown
in Figure 4.69 on page 218 of the main textbook. You are to design a counter that has both up/down
• All operations are synchronous.
• Load has precedence over count.
• The counter will count up or down only if the count button is pressed.
• If the direction is 0, the counter will count up. Otherwise, it will count down.
• The counter value wraps around. That is, if the counter is counting up and the current value is
1111, the next value will be 0000. Similarly, if the counter is counting down and the current value
is 0000, the next value will be 1111.
• The tc signal is asserted (high) when the counter is counting up and the count is 1111 or when
the counter is counting down and the count is 0000.
Make sure that the FSM you create is safe (Section 3.6 in your secondary textbook).
Use the following declaration: (clk, cnt, clr, dir, ld, L3, L2, L1, L0, tc, C), where clk, cnt,
clr, dir, tc are as defined in Figure 4.68, C is a 4-bit output, and ld, L3, L2, L1 and L0 are as
defined in Figure 4.69. Note that we do not declare L3, L2, L1 and L0 as a vector since they will be
individually connected to the switches.
Simulate your design. Once you are confident your counter works, show the results to the TA. Switch to
implementation mode, add the clock divider, and create a .ucf file. The rightmost digit of the 7-segment
display should show the current count. Refer to the figure below for the remaining buttons and switches
required.
1
L3##L2##L1##L0#
tc
Current#
value#
cnt dir ld clr
Recall that you may have to press a button for a little while before changes take place since the button
only takes effect on the rising edge of the clock. Also, to count down, the dir button needs to be pressed
for the entire duration. Show your results to the TA.
3 Automatic Down Counter
For this part of the lab, you are to create an automatic down counter similar to the one in Figure 4.72(a)
on page 220 of your main textbook. Specifically, the counter should be loaded with a value of 3 and
count down, then repeat. In other words, the automatic down counter should provide the following
output sequence: 3, 2, 1, 0, 3, 2, 1, 0, 3, . . .. In addition, the tc signal should be asserted when the
count is 0. Note that one does not need to press a button for the counter to count down (hence the term
automatic–this counter is basically a timer). Simulate your design and show the results to the TA. You
do not need to load this design to the board.
4 4-Digit 7-Segment Display
Previously, you saw how one could send signals to light up the different digits of the 7-segment display.
To show all digits at once, you have to display each digit, one by one, fast enough that the human
eye cannot detect the motion. You will use the automatic down counter, a number of muxes, and your
7-segment display code to accomplish this step. The main challenge in this part of the lab is to determine
how. Once you finish writing your code, perform some simulations to make sure your code is correct.
Add the clock divider to your design. Switch to implementation mode and generate the bit file. Hint:
Look inside clockdivider.v and identify a value that may need to changed. It may take some trials
and errors to determine the appropriate value. Show your results to the TA.
5 TA Checkoff
• (20 points) Prelab designs
• (60 points) Up/down counter with load
2
• (30 points) Counter functional on the Basys board
• (30 points) Automatic down counter
• (60 points) 4-digit 7-segment display on Basys board
3