CS1027 LAB 5 Computer Science Fundamentals II

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Exercise 1 – Completing the Array Stack class
1. Open ArrayStack.java and TestStack.java and examine the code in both classes.
2. Note that ArrayStack is not complete; most of its methods are left empty. Without adding
any additional instance variables or methods or changing any of the provided code,
complete the six empty methods given the following instructions:
a. push(T element) – if the array is full, call expandCapacity() (which is
provided). Add the given element to the top of the stack.
b. pop() – if the stack is empty, throw an EmptyCollectionException. If not, remove
and return the element at the top of the stack.
c. peek() – if the stack is empty, throw an EmptyCollectionException. If not,
retrieve the element at the top of the stack and return it without removing it.
d. isEmpty() – return true if there are no elements, and false otherwise.
e. size() – return the number of elements in the stack.
f. toString() – if the stack is empty, return “The stack is empty.” Otherwise
return a single-line string starting with “Stack: ” and then containing all the
elements of the stack from the top to the bottom. There must be a comma and
space between elements but the last element must end with a period instead. i.e.
Stack: 1, 2, 3, 4, 5.
Hint: how can you determine when the loop has reached the last element?
g. NOTE: In this implementation, the default value of top is 1 rather than 0. This is
different than the example shown in lecture. Do not change this default value,
but rather think about how to adjust these methods to work with this value of top.
CS1027
LAB 5 Computer Science Fundamentals II
3. Run the TestStack file. This will test that the ArrayStack methods were properly
implemented. If any of the test failed, fix the corresponding methods in ArrayStack until
all the tests pass. You may add print lines in ArrayStack to help with the debugging. Do
not add print lines in TestStack or alter this file in any way.
Exercise 2 – Simulating Hockey
When trying to model a sport, it’s important to consider numerous metrics or measures of
performance. By studying these, coaches, fans, statisticians and more try to figure out what can
be improved to get the largest changes in importance. One approach for seeing what changes
make is to change parameters in a simulation.
In this lab, we will focus on a simplistic simulation of a hockey game. We have made a method
for you in HockeyGame.java called rollDice(), which will return an int between 1 and 100. We
will use this to simulate two teams playing against each other. In Hockey, players can pass the
puck between each other, shoot, or lose the puck to the other team. Here, you will print out the
actions of the game as they are simulated
You will need to write code that implements the following scenarios when HockeyGame.java is
run. An example of all events to be pushed onto the team’s stack are included with the lab code:
 Stage 1: Loose Puck
o Call rollDice(), if result is 1-50, team 1 (stack 1) gets the puck.
o Else (51-100) team 2 (stack 2) gets the puck.
o For the appropriate team’s stack, push a node onto the stack.
 Stage 2: Puck acquired or Pass Received
o Call rollDice() and then do the following:
 1-10, return to stage 1 (Team loses puck, Empty stack)
 11-20, other team intercepts puck, return to Stage 2 with other team.
Empty stack.
 21-80, Team passes successfully, return to Stage 2 for same team.
Record a pass.
 81-90, Team shoots but doesn’t score.
Proceed to Stage 1 & empty stack. Record a shot.
 91-100, Team shoots and scores! Add a goal for Team.
Proceed to Stage 1 & empty stack. Record a shot.
 Your program should print out:
o All actions taken and by which team,
o the number of shots taken by each team,
o the number of passes made by each team, and
o the final score.
CS1027
LAB 5 Computer Science Fundamentals II
Your final line should look something like (with different numbers most likely):
FINAL SCORE
TORONTO with 3 goals and 5 shots and 9 passes
VS
MONTREAL with 2 goals and 2 shots and 1 pass
Questions:
1. Consider the possibility of using a Linked Stack instead of the Array Stack in this
algorithm. Would the simulation’s results be impacted by switching to a different Stack
implementation? Which of these classes/methods would you have to modify if you were
going to use the other Stack implementation?
2. Which methods in HockeyGame.java are static and which are non-static? Explain why
the static methods are static, and why other methods are not. Could HockeyTeam.java
and HockeyEvent.java call static methods from HockeyGame?
Optional: A more developed simulation would include things like individual player objects,
which may have different percentages for pass success, shot accuracy, etcetera. List 5 changes
that would help make your simulation more helpful for a sports team.
Type your answers to these questions in the textbox on OWL in the Lab 5 submission page to
be submitted along with the attached Java files.
CS1027
LAB 5 Computer Science Fundamentals II
Submission
When you have completed the lab, navigate to the weekly module page on OWL and click the
Lab link (where you found this document). Make sure you are in the page for the correct lab.
Upload the files listed below and remember to hit Save and Submit. Check that your submission
went through and look for an automatic OWL email to verify that it was submitted successfully.
Rules
 Please only submit the files specified below. Do not attach other files even if they were
part of the lab.
 Do not ZIP or use any other form of compressed file for your files. Attach them
individually.
 Submit the lab on time. Late submissions will receive a penalty.
 Forgetting to hit “Submit” is not a valid excuse for submitting late.
 Submitting the files in an incorrect submission page will receive a penalty.
 You may re-submit code if your previous submission was not complete or correct,
however, re-submissions after the regular lab deadline will receive a penalty.
Files to submit
 ArrayStack.java
 HockeyGame.java