Description
Description: You are to augment assignment 3 by adding textures (e.g. color). You can use any
of the mapping techniques we discussed in class. You can use Phong shading model.
Input: a) Geometric data for a polygonal objects
b) Viewing parameters
c) Lighting parameters
d) Texture map
Output: Texture mapped, Phong shaded view of objects
Hand in: Put your source code on Blackboard
Place some images you generated on Blackboard forum
Extensions: Modulate different parameters: Environment mapping, bump mapping,
transparency, etc. Use procedurally generated textures (a la Perlin).