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Problem Statement: In this assignment, you will code a bot to play and win the game of Othello. Given a board configuration and a turn, your bot will return a valid move. The game ends when neither of the players can make a valid move. The player with maximum number of coins is the winner. 2 Specifications: The following programming language and system(OS) has to be used for completing the assignment. • Programming Language: C++ • System: 64-bit Linux distribution. 3 Instructions: 3.1 Setting up the framework: A framework (Desdemona.zip) has been provided to you that lets two bots compete against each other. 1. Extract the contents of Desdemona.zip into a suitable directory. 2. Set up the framework by executing a make clean command in the root of this directory which removes the older bin,lib and obj directories and then execute a make command to generate the executables and libraries needed for coding your bot. 3.2 Coding the bot: 1. You will modify MyBot.cpp to return a valid move whenever the function play is called. The source file is located at (./bots/MyBot). 2. All other source files are to be left untouched. 3. The Makefile is also provided at this location. Use it to generate a .so file by executing the command make from the location ./bots/MyBot. 1 4. You can test your bot against another bot by executing the command “./bin/Desdemona ././” 5. By convention, the first bot is BLACK and the second RED. 6. A random bot (./bots/RandomBot) has been provided for testing. 7. At the end of the game, a game.log file is created that contains the sequence of moves made. 8. The bots being submitted must have NO print statements. 9. If a bot returns an invalid move, it will be disqualified. 3.3 Helper Functions: The following functions have already been written to assist you: • bool OthelloBoard::validateMove( Turn turn, int x, int y ) Returns true if the passed move (x,y) is valid for the passed turn, false otherwise. • bool OthelloBoard::validateMove( Turn turn, Move move ) Returns true if the passed move is valid for the passed turn, false otherwise. • void OthelloBoard::makeMove( Turn turn, int x, int y ) Updates the board configuration by making the move (x,y); throws an exception if the move is not valid. • void OthelloBoard::makeMove( Turn turn, Move move ) Updates the board configuration by making the specified move; throws an exception if the move is not valid. • listOthelloBoard::getValidMoves( Turn turn ) Returns a list of valid moves that can be made given the turn. • int OthelloBoard::getBlackCount() Returns the number of black coins on the board. • int OthelloBoard::getRedCount() Returns the number of red coins on the board. • void OthelloBoard::print( Turn turn ) Prints the turn, the board configuration, and the number of black and red coins. ’X’ is BLACK, ’O’ is RED, and unfilled locations are blank. 3.4 Time constraints: Each bot can take at most 2 seconds to return a move. If this time limit is exceeded, the bot causing the timeout will be disqualified. 2 3.5 Tournament Details: Bots submitted by all groups/individuals will be contestants. In both the trial round and final round, each bot will play against every other bot twice; once as the first player (black), and once as the second (red). At the end of the tournament, each bot will be given a rank based on the total points scored. 4 Evaluation: Based on the outcome of the game, an individual/group will score the points per game as mentioned below: Win/Lose • Winner: 64 + (Number of coins placed on the board) • Loser: Number of coins placed on the board. Draw • Both the teams will get points equal to number of coins placed on the board. Disqualification • Disqualifying team: -64 + (Number of coins placed on the board) • Opponent team: 64 + (Number of coins placed on the board) 5 Submissions: • Trial Round: Upload a single .so file with the name .so or .so (eg: 23.so or CS17B001.so) • Final Round: Upload a zip file containing your source code(i.e MyBot.cpp), report as well as the .so file. The zip file should be named as .zip or .zip (e.g 23.zip or CS17B001.zip) 6 Deadlines: • Trial Round – 23:59 14 November, 2021 • Final Round – 23:59 21 November, 2021 3