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7.1 (The Rectangle class)

Following the example of the Circle class in Section

7.2, design a class named Rectangle to represent a rectangle. The class

contains:

■ Two data fields named width and height.

■ A constructor that creates a rectangle with the specified width and

height.

The default values are 1 and 2 for the width and height, respectively.

■ A method named getArea() that returns the area of this rectangle.

■ A method named getPerimeter() that returns the perimeter.

Draw the UML diagram for the class, and then implement the class.

Write a test

program that creates two Rectangle objects—one with width 4 and

height 40

and the other with width 3.5 and height 35.7. Display the width, height,

area,

and perimeter of each rectangle in this order.

7.3 (The Account class)

Design a class named Account that contains:

■ A private int data field named id for the account.

■ A private float data field named balance for the account.

■ A private float data field named annualInterestRate that stores the

current

interest rate.

■ A constructor that creates an account with the specified id (default 0),

initial

balance (default 100), and annual interest rate (default 0).

■ The accessor and mutator methods for id, balance, and

annualInterestRate.

■ A method named getMonthlyInterestRate() that returns the monthly

interest rate.

■ A method named getMonthlyInterest() that returns the monthly

interest.

■ A method named withdraw that withdraws a specified amount from

the

account.

■ A method named deposit that deposits a specified amount to the

account.

Draw the UML diagram for the class, and then implement the class.

(Hint: The

method getMonthlyInterest() is to return the monthly interest amount,

not

the interest rate. Use this formula to calculate the monthly interest:

balance *

monthlyInterestRate. monthlyInterestRate is annualInterestRate

/ 12. Note that annualInterestRate is a percent (like 4.5%). You need to

divide it by 100.)

Write a test program that creates an Account object with an account id of

1122, a

balance of $20,000, and an annual interest rate of 4.5%. Use the

withdraw

method to withdraw $2,500, use the deposit method to deposit $3,000,

and print

the id, balance, monthly interest rate, and monthly interest.

*7.5 (Geometry: n-sided regular polygon)

An n-sided regular polygon’s sides all have

the same length and all of its angles have the same degree (i.e., the

polygon is

both equilateral and equiangular). Design a class named RegularPolygon

that

contains:

■ A private int data field named n that defines the number of sides in the

polygon.

■ A private float data field named side that stores the length of the side.

■ A private float data field named x that defines the x-coordinate of the

center of

the polygon with default value 0.

■ A private float data field named y that defines the y-coordinate of the

center of

the polygon with default value 0.

■ A constructor that creates a regular polygon with the specified n

(default 3),

side (default 1), x (default 0), and y (default 0).

■ The accessor and mutator methods for all data fields.

■ The method getPerimeter() that returns the perimeter of the polygon.

■ The method getArea() that returns the area of the polygon. The

formula for

computing the area of a regular polygon is

Draw the UML diagram for the class, and then implement the class.

Write a test program

that creates three RegularPolygon objects, created using

RegularPolygon(),

using RegularPolygon(6, 4) and RegularPolygon(10, 4, 5.6, 7.8). For

each object, display its perimeter and area.

*7.7 (Algebra: linear equations)

Design a class named LinearEquation for a

system of linear equations:

The class contains:

■ The private data fields a, b, c, d, e, and f with get methods.

■ A constructor with the arguments for a, b, c, d, e, and f.

■ Six get methods for a, b, c, d, e, and f.

■ A method named isSolvable() that returns true if is not 0.

■ The methods getX() and getY() that return the solution for the

equation.

Draw the UML diagram for the class, and then implement the class.

Write a test

program that prompts the user to enter a, b, c, d, e, and f and displays the

result.

If is 0, report that “The equation has no solution.” See Exercise 4.3 for

sample runs.

12.1 (The Triangle class)

Design a class named Triangle that extends the

GeometricObject class. The Triangle class contains:

■ Three float data fields named side1, side2, and side3 to denote the

three

sides of the triangle.

■ A constructor that creates a triangle with the specified side1, side2,

and

side3 with default values 1.0.

■ The accessor methods for all three data fields.

■ A method named getArea() that returns the area of this triangle.

■ A method named getPerimeter() that returns the perimeter of this

triangle.

■ A method named __str__() that returns a string description for the

triangle.

For the formula to compute the area of a triangle, see Exercise 2.14. The

__str__() method is implemented as follows:

return “Triangle: side1 = ” + str(side1) + ” side2 = ” +

str(side2) + ” side3 = ” + str(side3)

Draw the UML diagrams for the classes Triangle and GeometricObject.

Implement the Triangle class. Write a test program that prompts the user

to

enter the three sides of the triangle, a color, and 1 or 0 to indicate

whether the triangle

is filled. The program should create a Triangle object with these sides

and

set the color and filled properties using the input. The program should

display the

triangle’s area, perimeter, color, and True or False to indicate whether

the triangle

is filled or not.

**12.3 (Game: ATM machine)

Use the Account class created in Exercise 7.3 to simulate

an ATM machine. Create ten accounts in a list with the ids 0, 1, …, 9,

and an initial

balance of $100. The system prompts the user to enter an id. If the id is

entered

incorrectly, ask the user to enter a correct id. Once an id is accepted, the

main

menu is displayed as shown in the sample run. You can enter a choice of

1 for

viewing the current balance, 2 for withdrawing money, 3 for depositing

money,

and 4 for exiting the main menu. Once you exit, the system will prompt

for an id

again. So, once the system starts, it won’t stop.

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