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- COP 3223H Program #4: Cubbies and Treasure Box!

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Problem A: Cubbies (cubbies.c)

Arup’s daughter Anya just started kindergarten. In her class, each student has a cubbie to put their

personal belongings. Surprisingly, even in this day and age of modern graphics, Anya likes good

ol’ fashion Ascii art!!! Write a program for her that draws a rectangular grid of cubbies based on

some input specifications.

The cubbies will be arranged in a rectangle, with some number or rows and columns, which the

user will enter. In addition, each cubbie will have dimensions h by w characters. The outline of

each cubbie will be drawn with the ‘*’ character and the space inside each cubbie will be

represented by a space (‘ ‘). For example, a 4 x 3 arrangement of cubbies where each cubbie has

dimensions 5 x 7 should be drawn as follows:

**********************

* * * *

* * * *

* * * *

* * * *

**********************

* * * *

* * * *

* * * *

* * * *

**********************

* * * *

* * * *

* * * *

* * * *

**********************

* * * *

* * * *

* * * *

* * * *

**********************

Notice that this design has a total of 4 x 5 + 1 = 21 rows and 3 x 7 + 1 = 22 columns, and that the

size of each cubbie, in terms of space characters drawn is actually 4 x 6. If the rows are labeled

starting at row 0, rows 0, 5, 10, 15 and 20 are the ones that are filled with stars. Similarly, if the

columns are labeled starting at column 0, columns 0, 7, 14 and 21 are the ones that are filled with

stars.

Input Specification

The number of rows and columns specifying the rectangular shape of the cubbies will both be in

between 1 and 10, inclusive. The height and width of each cubbie in characters will both be in

between 2 and 10, inclusive.

Output Specification

Print the design described above as specified. Print one newline character after the end of each

row. Thus, your program should print a total of rows x height + 1 number of newline characters in

total, (along with the other characters…)

Sample Program Run

Please enter the number of rows and columns for the cubbies.

4 3

Please enter the number of rows and columns for the cubbies.

5 7

**********************

* * * *

* * * *

* * * *

* * * *

**********************

* * * *

* * * *

* * * *

* * * *

**********************

* * * *

* * * *

* * * *

* * * *

**********************

* * * *

* * * *

* * * *

* * * *

**********************

Problem B: Treasure Box (treasurebox.py)

In order to encourage good behavior, Anya’s class uses positive reinforcement. If students behave

well, they can get a prize from the treasure box. There are two ways in which a student can earn a

prize from treasure box. Each day of the week, a student’s overall behavior is marked as either

“green” (good), “yellow” (ok) or “red” (bad). If a student gets good behavior for all five days in

the week, she earns one prize from the treasure box. In addition, students can win a sticker if they

do something that is very good. Students can earn at most three stickers in a single day. Once a

student earns 10 stickers, those 10 stickers get turned in for a single treasure box prize!

Write a program to simulate this process. Your program will first ask the user how many days of

school to simulate. For each day, the program will ask the user two questions:

1. What was your overall behavior on day X?

2. How many stickers did you earn on day X?

where X is the day number, starting at 1.

The user will respond with either 0 (green), 1 (yellow), or 2(red) for the first question, and with an

integer in between 0 and 3, inclusive, for the second question.

After asking both questions, if the student earns at least one prize from the treasure box, your

program should print out a message indicating the number of items won from treasure box on that

day.

Note: Stickers roll over. So, for example, if after day 3 you have 9 stickers and you earn 3 stickers

on day 4, you get 1 treasure box item on day 4 AND you keep two stickers at the end of the day

that you can to on day 5.

Input Specification

The first number inputted by the user, the number of days of the simulation will be a positive

integer in between 4 and 50. The rest of the integers entered by the user will be in the ranges

specified previously, in between 0 and 2, inclusive for the daily behavior, and in between 0 and 3,

inclusive for the number of stickers earned for a day.

Output Specification

For each day on which at least one treasure box prize is earned, output a statement of the following

format:

At the conclusion of day X, you received Y treasure box item(s).

where X is the day number, with the first day labeled as 1, and Y is the number of treasure box

items earned on that day.

At the very end of the program, print a single line stating the total number of treasure box items

earned using the following format:

In total, you received Y treasure box item(s).

where Y is the total number of treasure box items earned over the course of the simulation.

Sample Program Run

How many days will you run the simulation?

10

What was your overall behavior on day 1?

0

How many stickers did you earn on day 1?

3

What was your overall behavior on day 2?

0

How many stickers did you earn on day 2?

3

What was your overall behavior on day 3?

0

How many stickers did you earn on day 3?

1

What was your overall behavior on day 4?

0

How many stickers did you earn on day 4?

2

What was your overall behavior on day 5?

0

How many stickers did you earn on day 5?

3

At the conclusion of day 5, you received 2 treasure box item(s).

What was your overall behavior on day 6?

0

How many stickers did you earn on day 6?

3

What was your overall behavior on day 7?

0

How many stickers did you earn on day 7?

3

What was your overall behavior on day 8?

1

How many stickers did you earn on day 8?

2

What was your overall behavior on day 9?

0

How many stickers did you earn on day 9?

3

At the conclusion of day 9, you received 1 treasure box item(s).

What was your overall behavior on day 10?

0

How many stickers did you earn on day 10?

3

In total, you received 3 treasure box item(s).

Deliverables

Two source files:

1. cubbies.c for your solution to Problem A.

2. treasurebox.py for your solution to Problem B.

Restrictions

Although you may use other compilers and coding environments, your programs must run in IDLE

for the Python programs and Code::Blocks for the C/C++ programs.

Grading Details

Your program will be graded on both its

1) Correctness

2) Your programming style and use of white space.