COMP1406 – Assignment 1

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(1) Guess A Number

Write a program (saved in a file called GuessANumberProgram.java) which randomly chooses an
integer from 1 to 100. The program should then tell the user: “I am thinking of a number from 1 to
100 … guess what it is ?”.

The user should then enter an integer as a guess. If the guess is above
the randomly-chosen number, then the program should tell the user: “lower!” and then wait for
another guess. If the guess was below the randomly-chosen number, then the program should tell
the user: “higher!” and then wait for another guess.

It should repeat this until the user enters the
correct number. Then it should print out “Congratulations. You guessed the number with X tries!”
where X is the number of guesses that the user made. The program should then quit. You may
assume that the user always enters an integer.

Here is example output:
I am thinking of a number from 1 to 100 … guess what it is ?
34
higher!
78
higher!
86
lower!
82

Congratulations. You guessed the number with 4 tries!

(2) The SMART Puzzle

Write a program (saved in a file called SmartPuzzleProgram.java)
which displays the following 5×5 table of letters. The program
should then ask the user to complete the puzzle such that
each row and each column consist of the letters ‘S’, ‘M’, ‘A’,
‘R’ and ‘T’ in some order.

No letter should be repeated in
any row or any column. The program should prompt the
user for a row, a column and a letter. It should then insert
(or replace) the letter at the given row and column with the
entered letter and display the table again. If an invalid letter
is entered the program should display “Invalid letter.

Use
‘S’, M’, ‘A’, ‘R’ or ‘T’.”. A placed letter can be replaced at
any time. The program should repeatedly display the
updated table and ask for a new letter to be placed. The
program should end when each row and each column contains a unique valid letter.

It should then
display: “Congratulations! You must be SMART.” and then quit. You MUST store all letters in a 2-
dimensional array as follows:
char[][] table = new char[5][5];

Also, you MUST create a separate procedure for
displaying the table and call it from your main
program. The table should be displayed as
shown below:
1 2 3 4 5
—+—+—+—+—
0 | S | M | A | R | T |
—+—+—+—+—
1 | | T | S | M | |
—+—+—+—+—
2 | | | R | | S |
—+—+—+—+—
3 | | S | M | | |
—+—+—+—+—
4 | | | T | S | |
—+—+—+—+—

To determine if the game has ended, you can
simply add up the numeric values for each letter
(i.e., use (int)table[r][c] to get the numeric
value for the letter at row r column c) in each row
and column. The total for each row and column
must be 391 exactly for the table to be completed
properly.
_______________________________________

NOTE: Submit all .java and .class files needed to run.
You MUST NOT use packages in your code, nor projects.
Submit ALL of your files in one folder such that they can
be opened and compiled individually in JCreator. Some
IDEs may create packages and/or projects automatically.

You MUST export the .java files and remove the package
declaration at the top if it is there. Do NOT submit
JCreator projects either. JUST SUBMIT the JAVA and
CLASS FILES. Note that if your internet connection at
home is down or does not work, we will not accept this as a
reason for handing in an assignment late … so make sure
to submit the assignment WELL BEFORE it is due !

Please NOTE that you WILL lose marks on
this assignment if any of your files are
missing. You will also lose marks if your
code is not written neatly with proper
indentation. See examples in the notes for
proper style.

Sample program output:
1 2 3 4 5
—+—+—+—+—
1 | S | M | A | R | T |
—+—+—+—+—
2 | | T | S | M | |
—+—+—+—+—
3 | | | R | | S |
—+—+—+—+—
4 | | S | M | | |
—+—+—+—+—
5 | | | T | S | |
—+—+—+—+—
Enter a row (1-5): 3
Enter a column (1-5): 2
Enter a letter (S,M,A,R or T): G
Invalid letter. Use ‘S’, M’, ‘A’, ‘R’ or ‘T’.
1 2 3 4 5
—+—+—+—+—
1 | S | M | A | R | T |
—+—+—+—+—
2 | | T | S | M | |
—+—+—+—+—
3 | | | R | | S |
—+—+—+—+—
4 | | S | M | | |
—+—+—+—+—
5 | | | T | S | |
—+—+—+—+—
Enter a row (1-5): 3
Enter a column (1-5): 1
Enter a letter (S,M,A,R or T): T
1 2 3 4 5
—+—+—+—+—
1 | S | M | A | R | T |
—+—+—+—+—
2 | | T | S | M | |
—+—+—+—+—
3 | T | | R | | S |
—+—+—+—+—
4 | | S | M | | |
—+—+—+—+—
5 | | | T | S | |
—+—+—+—+—
Enter a row (1-5): 4
Enter a column (1-5): 4
Enter a letter (S,M,A,R or T): T
1 2 3 4 5
—+—+—+—+—
1 | S | M | A | R | T |
—+—+—+—+—
2 | | T | S | M | |
—+—+—+—+—
3 | T | | R | | S |
—+—+—+—+—
4 | | S | M | T | |
—+—+—+—+—
5 | | | T | S | |
—+—+—+—+—
Enter a row (1-5):