Description
Introduces the use of BufferedImage in the Java2D API
Creates an Animation JPanel that contains multiple images. Images are then transformed depending on the frame of the Animation panel.
_Note: The “CMSC325Week4Templates” folder contains the java files I was supplied to be used as a template. The result being the “Java2D_Animation” project. Additionally, this program is an almost identical copy of “CMSC-405-Project-1”. However, this is what was assigned for the class._
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###### This project was assigned while attending University of Maryland University College (UMUC)
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Game Design and Development
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CMSC 325
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A project-driven study of the theory and practice of game design and development. The aim is to build realistic graphical 3-D worlds, animate characters, and add special effects to games. Discussion covers critical mathematical concepts and real-time game physics. Projects include collaborative development of interactive games.