HW03: 24 Game CSE2050

$30.00

Category: You will Instantly receive a download link for .zip solution file upon Payment || To Order Original Work Click Custom Order?

Description

5/5 - (3 votes)

1. Introduction
In this exercise, we will complete a Python class and additional functions to find all possible
solutions for a given 4-card combination and print each solution in postfix notation.
2. Objectives
The purpose of this assignment is to give you experience in:
• Using mathematical calculations in Python.
• Implementing and using the basic operations of a stack.
• Using postfix notation and different ways of calculating mathematical expressions.
Note: Before you start, if you are not familiar with the basic operations of a stack data structure and
concepts of functions and classes in Python, it is recommended that you review the material covered in
lecture first.
3. Background
3.1. 24 Game
In this game, 4 cards are randomly picked from a standard deck of 52 cards. We will use the
values of these 4 cards and a combination of addition, subtraction, multiplication, division, and
parentheses to produce the value 24. Note that each of the 4 cards can only be used once.
For the purposes of this assignment, we will consider the following to be the face values of each
card in a suit:
“A”: 1
“2”: 2
“3”: 3
“4”: 4
“5”: 5
“6”: 6
“7”: 7
“8”: 8
“9”: 9
“10”: 10
“J”: 11
“Q”: 12
“K”: 13
For example, if the 4 cards chosen are “A 2 3 Q,” we can produce the value 24 by doing the
following operation:
(3 – 2 + 1) * 12 = 24
Note that there are many possible solutions for a given 4-card combination. For instance the
cards “A 2 3 Q” can produce 33 different solutions which produce 24. Read the following link
for more information about the game: https://en.wikipedia.org/wiki/24_Game.
3.2. Postfix Notation
To solve this problem, you will also need to be familiar with postfix notation, which is an
unambiguous way of writing an arithmetic expression without parentheses. It is defined so that
if “(exp1) op (exp2)” is a normal, fully parenthesized expression whose operation is op, the
postfix version of this is “pexp1 pexp2 op,” where pexp1 is the postfix version of exp1 and pexp2
is the postfix version of exp2. The postfix version of a single number or variable is just that
number or variable.
For example, the postfix version of “((5 + 2) * (8 – 3)) / 4” is “5 2 + 8 3 – * 4 /”.
3.3. Fractions in Python
Note that the very first line in the skeleton code imports the smaller module ‘Fraction’ from
module ‘fractions’. A module is simply a file containing Python definitions and statements.
To use the module when you are doing division, you will use the following statement:
Fraction(n1, n2)
which will return an instance of Fraction. If you want to know the value of !!
!!
, you can use the
value returned by Fraction(n1, n2).
4. Assignment
In the skeleton zip file, you will find a skeleton for your .py file named twenty_four.py. All you
need to do is to complete the skeleton code based on the instructions and submit it to the
Mimir system.
4.1. ListStack Implementation
Now, open the skeleton code. In this assignment, you will be using a stack to evaluate an
expression in postfix notation. To do this, a ListStack class has already been created for you.
What you need to do is implement each of the functions within the stack.
The implementations for each of these functions should be very short. If you’re writing more
than one or two lines for one of these functions, think conceptually about what it is the
function should be doing.
4.2. evaluate() Function
The evaluate() function will take in a list containing a postfix expression and make use of the
ListStack class to evaluate it. The stack variable has already been created for you.
In this function, as long as the size of the stack is not 0, you will pop the next element from the
stack. If the element is an operation (i.e. is either ‘+’, ‘-‘, ‘*’, or ‘/’) you will pop the next two
elements from the stack, which will always be card values. Try playing around with different
postfix notations to see why this is true. Evaluate the two numbers using the operation. If the
operation is division and the denominator is 0, you can simply return 0 to the function and
terminate the evaluation, because this means that it will not evaluate to 24 anyway.
If the element is a card value, then just push the value back onto the stack.
Once the function finishes running, the final remaining element on the stack will be the result
of evaluating the postfix expression.
4.3. evaluate_all_ops() Function
This function will find all valid postfix notations for each 4 card combination and evaluate them
to see if they are equal to 24. You will call your evaluate() function inside of this function to
evaluate the expression. The function takes the same postfix expression s as an argument.
There are five different possible forms of a valid postfix notation for 4 cards, where ‘C’ denotes
a card value and ‘X’ denotes an operation:
1. CCXCCXX
2. CCCCXXX
3. CCCXCXX
4. CCXCXCX
5. CCCXXCX
Every valid possible postfix expression will take one of these five forms. Note that when you
have 4 values, it is only possible to have 3 operations in the postfix expression for it to be a
valid expression.
You will need to use three nested loops iterating over the ops list created for you at the top of
the file in order to generate every possible postfix notation. Once you have generated all of
these notations, evaluate them, and if an expression evaluates to 24, add it to the set of results.
4.4. Running your program
Once you have written the stack functions in 4.1 and both evaluation functions in 4.2 and 4.3,
to run your program you will input the 4 cards as a single string, with no spaces. For example, if
the cards selected are A, A, A, and J, the input you will type in is “AAAJ”.
The output should look like this:
Note that the first list displayed after the “AAAJ” input is just a list containing the card values
themselves. All following lists printed out are some combination of four cards and three
operations which form a valid 24 Game solution in postfix notation.
This part of the program is already done for you; see the skeleton code for comments on how
the code works.
5. Submit your work to Mimir
Submit your code to Mimir after you complete your code. Mimir will automatically check the
output of your code and grade your submission. You can submit your code to Mimir up to 30
times to refresh your existing score before the submission deadline.
6. Due date
This lab assignment is worth 4 points in the final grade. It will be due by 11:59pm on October
8th, 2017. A penalty of 10% per day will be deducted from your grade, starting at 12:00am.
7. Getting help
Start your project early, because you will probably not be able to get timely help in the last few
hours before the assignment is due.
• Go to the office hours of instructors and TAs.
o Prof. Wei Wei: Mon. 2:30 – 3:15pm, Wed. 2:30 – 3:15pm, Thurs. 2:30 – 3:15pm,
Fri. 2:30 – 3:15pm @ITE258
o Jenny Blessing: Fri. 12pm – 2pm @ITE140
o Param Bidja: Tues. 2pm – 3pm @ITE140
o Yamuna Rajan: Tues. 11am – 12pm, Wed. 9:30am – 10:30am @ITE140
o Zigeng Wang: Mon. 3pm – 4pm @ITE140
• Post your questions on Piazza. TAs and many of your classmates may answer your
questions.
• Search the answer of your unknown questions on the Internet. Many questions asked by
you might have been asked and answered many times online already.