Description
1. Problem Description
Based on the phenomenal success on previous projects, your angel investor has come back to
your firm for yet another application. You are to develop a simple ‘Hangman’ game in which the
computer selects a random word and the child repeatedly guesses letters until the word is
uncovered. Sensitive to the tender age of our target audience, we will NOT draw a partially
executed criminal but simply keep track of the number of guesses. There is no maximum number
of guesses.
With each successive guess, show the word with the correct letters filled in, and also all the letters
that have been guessed so far. If the child guess the same letter more than once, do not count
that guess against them. The guesses should be converted to upper case.
Provide a set of at least ten words to guess from. The instructor’s example uses the words “one”
through “ten”, however you are free to provide as many words as you would like.
Keep track of the number of guesses the child takes and display this number at the end. Your
application should only play the game once per execution (i.e. no “Would you like to play another
game?” is required).
2. Notes
• Turn in only your source files.
3. Required Main Class
Hangman
4. Required Input
A series of uppercase or lowercase letters
5. Required Output
Your output should look something like the following example. Notice the multiple, repeated
guesses (h and e). It must include your name.
Hangman – E. Eckert
_ _ _ _ _ Used letters: {}
Enter a letter: a
_ _ _ _ _ Used letters: {A}
Enter a letter: b
_ _ _ _ _ Used letters: {AB}
Enter a letter: c
_ _ _ _ _ Used letters: {ABC}
Enter a letter: e
_ _ _ E E Used letters: {ABCE}
Enter a letter: t
T _ _ E E Used letters: {ABCET}
Enter a letter: h
T H _ E E Used letters: {ABCETH}
Enter a letter: h
Enter a letter: e
Enter a letter: r
T H R E E Used letters: {ABCETHR}
You guessed it in 7 tries.