CSCI605 Week 4 Assignment 1

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Your assignment is to create a connect four game. The game consists of two people who alternately drop their unique game piece down a column of the gameboard. Once a player has 4 pieces in a row either horizontally, vertically or diagonally, then they win the game.

 

You will need to use the following interfaces for your implementation.

ConnectFourPlayerInterface and ConnectFourGameInterface

 

This is important because I am also contributing to your solution and have written the class

ConnectFourDriver which will create an instance of your class and run the game. Of course, I wouldn’t know how to do that (which methods to call) if you weren’t using these interfaces.  You will notice that the constructor for a player can accept either a string that will refer to the name of the player or no parameters meaning the player name should default to “Group <your group number>”.

 

You will need to implement the functionality of the game and create a player class to do so. Your game should play indefinitely until a player selects not to play again.

 

An example execution of the program may look like this,

 

>$ java ConnectFourDriver

Bob select a single char game piece

a

Player select a single char game piece

b

Welcome to Connect Four!

 

…….

…….

…….

…….

…….

…….

 

Player 1: Bob select a column

0

 

…….

…….

…….

…….

…….

a……

 

Player 2: Player select a column

1

 

…….

…….

…….

…….

…….

ab…..

 

Player 1: Bob select a column

0

 

…….

…….

…….

…….

a……

ab…..

 

Player 2: Player select a column

1

 

…….

…….

…….

…….

ab…..

ab…..

 

Player 1: Bob select a column

0

 

…….

…….

…….

a……

ab…..

ab…..

 

Player 2: Player select a column

1

 

…….

…….

…….

ab…..

ab…..

ab…..

 

Player 1: Bob select a column

0

 

…….

…….

a……

ab…..

ab…..

ab…..

 

Bob has won the game

Would you like to play again?  y/n

n

Bob (Player 1) has 1 wins and Player (Player 2) has 0 wins.

>$

 

 

Grading:
Correctness: You can lose up to 20% if your solution is not correct
Quality: You can lose up to 20% if your solution is poorly designed
Testing: You can lose up to 20% if your solution is not well tested
Explanation: You can lose up to 40% if you cannot explain your solution during the grading session