CS 540 Homework Assignment 3

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Question 1: Torus 8-Puzzle [100 points]

The goal of this assignment is to become familiar with iterative deepening depth-first search (DFS). The
assignment tests your understanding of AI concepts, and your ability to turn conceptual understanding into
a computer program. All concepts needed for this homework have been discussed in class, but there may
not be existing pseudo-code for you to directly follow. We ask you to implement your own stack for DFS as
we did in class, rather than writing a recursive DFS program.

Recall the standard 8-puzzle is a sliding game, where the top, bottom, left, or right neighboring tile can
slide into the empty square. However, if the empty square is not in the middle, not all four neighbors exist.
A torus 8-puzzle is a variant with the following change: when the empty square is at the border, the tile
at the opposite end can slide into it, too. Here is an example:
1 2 3
4 5
6 7 8

This state has four successors in torus 8-puzzle. Three of them are the standard:

1 2
4 5 3
6 7 8
1 2 3
4 5 8
6 7
1 2 3
4 5
6 7 8

However, the fourth successor allows the tile 4 to slide out to the left and re-enter from the right into the empty square:

1 2 3
5 4
6 7 8
You can think of that row as a ring, where a tile going out of the board from one end automatically
enters from the other end. This is true for all rows and all columns. Technically (in topology), this is known
as a torus – hence the name. (Caution: If you search torus puzzle online, you may come across the paper
“How to Solve the Torus Puzzle.” That game is different.)
Here is another example state:
1 2
3 4 5
6 7 8
It has four successor states. Two are standard:
1 2
3 4 5
6 7 8
3 1 2
4 5
6 7 8
The third one comes from the torus row ring movement:
2 1
3 4 5
6 7 8
And the fourth one comes from the torus column ring movement:
CS 540 Fall 2017
6 1 2
3 4 5
7 8
It is easy to see that any state has exactly four successors in the torus 8-puzzle.
For this question, you will use iterative deepening depth-first search to find the shortest path from an
input state to the goal state (which will always be this state):
1 2 3
4 5 6
7 8

Write a program Torus.java with the following command line format:

$java Torus FLAG tile1 tile2 tile3 tile4 tile5 tile6 tile7 tile8 tile9
where FLAG is an integer that specifies the output of the program (see below). Tile1 – tile9 specify the
initial state in the natural reading order (left to right, top to bottom). These take values in integer 1–8
for the 8 tiles, plus 0 for the empty space. For example, if the initial state is our very first example and
FLAG=100, the command line would be
$java Torus 100 1 2 3 4 5 0 6 7 8

(Part a, 20 points) When FLAG=100, print out the four successor states of the initial state, in the order they are pushed
into the stack (see below). Each successor state should be printed as 9 numbers on a single line. For
example,
$java Torus 100 1 2 3 4 5 0 6 7 8
1 2 0 4 5 3 6 7 8
1 2 3 0 5 4 6 7 8
1 2 3 4 0 5 6 7 8
1 2 3 4 5 8 6 7 0
Important: We ask you to implement the following order among successors. If we view the 9 numbers
as a 9-digit integer, then there is a natural order among states. Whenever you push successors into
the stack, push them from small 9-digit to large 9-digit. This means that when we later pop them out,
the largest 9-digit successor will be goal-checked before the other successors. This order will be used
throughout this program, so that the output is well-defined.

(Part b, 20 points) When FLAG=2XX, perform a depth-limited depth-first search with cutoff depth XX (i.e. this is one
outer-loop of iterative deepening). For example, if FLAG=200, the cutoff depth is 0. In DFS you will
push the initial state in the stack, pop it out, do a goal test, but will NOT expand it. If FLAG=201,
the cutoff depth is one. In DFS you will expand the initial state (i.e. put its four successors into
the stack in the order we specified in Part a). You will pop each successor out, print it, and perform
goal-check (and terminate the program if goal-check succeeds). But you will not expand any of these
successors.

XX can be 00 to 99. If depth-limited DFS finds a goal before the cutoff, it should stop.
You will need to implement both backpointers and path-checking cycle prevention. Note: do not use
the whole CLOSED set for cycle prevention, which is not memory efficient for DFS. Use a “prefix
path” instead. Recall in the prefix path you only need to record the path from the initial state to the
current state being goal-checked. Specifically, you can implement the prefix path-checking as follows:

– Use a data structure that supports linear ordering of states, such as a list.
– When you pop out a state s for goal-checking, it comes with a parent backpointer. Say its parent
state is p. Look into the prefix list, it should contain p somewhere as in initial, . . . , p, . . .. Remove
everything after p and put s there, so your prefix list now looks like initial, . . . , p, s.
– At the very beginning when s is the initial state, just put it in the empty prefix data structure.
– Whenever you generate a successor t, you want to check if t is in the current prefix list. If no,
push t to the DFS stack; if yes, do not push it. This is path-checking cycle prevention.
For this part, print out the states in the order of goal-test (i.e. when you pop them out of the stack).
For example:
$java Torus 201 1 2 3 4 5 0 6 7 8
1 2 3 4 5 0 6 7 8
1 2 3 4 5 8 6 7 0
1 2 3 4 0 5 6 7 8
1 2 3 0 5 4 6 7 8
1 2 0 4 5 3 6 7 8

(Part c, 20 points) When FLAG=3XX, perform a depth-limited depth-first search with cutoff depth XX like in part b.
But this time, also print out the backpointers. That is, each printed state should be followed by the
word “parent,” then the parent state (all space-separated). Use all-zero for the parent of the initial
state. For example,
$java Torus 301 1 2 3 4 5 0 6 7 8
1 2 3 4 5 0 6 7 8 parent 0 0 0 0 0 0 0 0 0
1 2 3 4 5 8 6 7 0 parent 1 2 3 4 5 0 6 7 8
1 2 3 4 0 5 6 7 8 parent 1 2 3 4 5 0 6 7 8
1 2 3 0 5 4 6 7 8 parent 1 2 3 4 5 0 6 7 8
1 2 0 4 5 3 6 7 8 parent 1 2 3 4 5 0 6 7 8

(Part d, 20 points) When FLAG=4XX, perform a depth-limited depth-first search with cutoff depth XX like in part b.
But this time, only print out the prefix path (starting from the initial state) for the very first state you
goal-check at depth XX+1 (recall the initial state is goal-checked at depth 1). For example,
$java Torus 400 1 2 3 4 5 0 6 7 8
1 2 3 4 5 0 6 7 8
$java Torus 401 1 2 3 4 5 0 6 7 8
1 2 3 4 5 0 6 7 8
1 2 3 4 5 8 6 7 0
$java Torus 402 1 2 3 4 5 0 6 7 8
1 2 3 4 5 0 6 7 8
1 2 3 4 5 8 6 7 0
1 2 3 4 5 8 6 0 7

(Part e, 20 points) When FLAG=500, perform iterative deepening (which can go beyond depth cutoff 99 if necessary).
Print out the following output:
CS 540 Fall 2017
1. The solution path from the initial state to the goal state (one state per line)
2. The phrase Goal-check followed by the total number of times you perform goal-check. A state can
be goal-checked multiple times as you gradually increase the depth cutoff, and should be counted
multiple times.
3. The phrase Max-stack-size followed by the maximum number of states in your DFS stack (N.B.
not the prefix) at any moment in your search.

For example,
java Torus 500 1 2 3 4 5 0 6 7 8
1 2 3 4 5 0 6 7 8
1 2 3 0 5 4 6 7 8
1 2 3 6 5 4 0 7 8
1 2 3 6 5 4 7 0 8
1 2 3 6 0 4 7 5 8
1 2 3 6 4 0 7 5 8
1 2 3 0 4 6 7 5 8
1 2 3 4 0 6 7 5 8
1 2 3 4 5 6 7 0 8
1 2 3 4 5 6 7 8 0
Goal-check 40517
Max-stack-size 19

Finally, we provide two additional examples to help you develop your code.
Extra Example 1:
Part A)
Input:
$java Torus 100 8 7 6 5 4 3 2 1 0
Output:
8 7 0 5 4 3 2 1 6
8 7 6 5 4 0 2 1 3
8 7 6 5 4 3 0 1 2
8 7 6 5 4 3 2 0 1
Part B)
Input:
$java Torus 201 8 7 6 5 4 3 2 1 0
Output:
8 7 6 5 4 3 2 1 0
8 7 6 5 4 3 2 0 1
8 7 6 5 4 3 0 1 2
8 7 6 5 4 0 2 1 3
8 7 0 5 4 3 2 1 6

Part C)
Input:
$java Torus 301 8 7 6 5 4 3 2 1 0
Output:
8 7 6 5 4 3 2 1 0 parent 0 0 0 0 0 0 0 0 0
8 7 6 5 4 3 2 0 1 parent 8 7 6 5 4 3 2 1 0
8 7 6 5 4 3 0 1 2 parent 8 7 6 5 4 3 2 1 0
8 7 6 5 4 0 2 1 3 parent 8 7 6 5 4 3 2 1 0
8 7 0 5 4 3 2 1 6 parent 8 7 6 5 4 3 2 1 0
Part D)
Input:
$java Torus 401 8 7 6 5 4 3 2 1 0
Output:
8 7 6 5 4 3 2 1 0
8 7 6 5 4 3 2 0 1
Part E)

Input:
$java Torus 500 8 7 6 5 4 3 2 1 0
Output:
8 7 6 5 4 3 2 1 0
8 7 6 5 4 3 2 0 1
8 7 6 5 4 3 0 2 1
8 7 6 5 4 3 1 2 0
8 7 6 5 4 0 1 2 3
8 7 6 5 0 4 1 2 3
8 7 6 5 2 4 1 0 3

8 0 6 5 2 4 1 7 3
0 8 6 5 2 4 1 7 3
1 8 6 5 2 4 0 7 3
1 8 6 5 2 4 7 0 3
1 0 6 5 2 4 7 8 3
1 2 6 5 0 4 7 8 3
1 2 6 0 5 4 7 8 3
1 2 6 4 5 0 7 8 3
1 2 0 4 5 6 7 8 3
1 2 3 4 5 6 7 8 0
Goal-check 42689480
Max-stack-size 32
Extra Example 2:

Part A)
Input:
$java Torus 100 4 3 8 5 1 6 7 2 0
Output:
4 3 0 5 1 6 7 2 8
4 3 8 5 1 0 7 2 6
4 3 8 5 1 6 0 2 7
4 3 8 5 1 6 7 0 2
Part B)
Input:

$java Torus 202 4 3 8 5 1 6 7 2 0
Output:
4 3 8 5 1 6 7 2 0
4 3 8 5 1 6 7 0 2
4 3 8 5 1 6 0 7 2
4 3 8 5 0 6 7 1 2
4 0 8 5 1 6 7 3 2
4 3 8 5 1 6 0 2 7

4 3 8 5 1 6 2 0 7
4 3 8 0 1 6 5 2 7
0 3 8 5 1 6 4 2 7
4 3 8 5 1 0 7 2 6
4 3 8 5 0 1 7 2 6
4 3 8 0 1 5 7 2 6
4 3 0 5 1 8 7 2 6
4 3 0 5 1 6 7 2 8
4 3 6 5 1 0 7 2 8
4 0 3 5 1 6 7 2 8
0 3 4 5 1 6 7 2 8
Part C)

Input:
$java Torus 302 4 3 8 5 1 6 7 2 0
Output:
4 3 8 5 1 6 7 2 0 parent 0 0 0 0 0 0 0 0 0
4 3 8 5 1 6 7 0 2 parent 4 3 8 5 1 6 7 2 0
4 3 8 5 1 6 0 7 2 parent 4 3 8 5 1 6 7 0 2
4 3 8 5 0 6 7 1 2 parent 4 3 8 5 1 6 7 0 2
4 0 8 5 1 6 7 3 2 parent 4 3 8 5 1 6 7 0 2
4 3 8 5 1 6 0 2 7 parent 4 3 8 5 1 6 7 2 0

4 3 8 5 1 6 2 0 7 parent 4 3 8 5 1 6 0 2 7
4 3 8 0 1 6 5 2 7 parent 4 3 8 5 1 6 0 2 7
0 3 8 5 1 6 4 2 7 parent 4 3 8 5 1 6 0 2 7
4 3 8 5 1 0 7 2 6 parent 4 3 8 5 1 6 7 2 0
4 3 8 5 0 1 7 2 6 parent 4 3 8 5 1 0 7 2 6

4 3 8 0 1 5 7 2 6 parent 4 3 8 5 1 0 7 2 6
4 3 0 5 1 8 7 2 6 parent 4 3 8 5 1 0 7 2 6
4 3 0 5 1 6 7 2 8 parent 4 3 8 5 1 6 7 2 0
4 3 6 5 1 0 7 2 8 parent 4 3 0 5 1 6 7 2 8
4 0 3 5 1 6 7 2 8 parent 4 3 0 5 1 6 7 2 8
0 3 4 5 1 6 7 2 8 parent 4 3 0 5 1 6 7 2 8
Part D)

Input:
$java Torus 402 4 3 8 5 1 6 7 2 0
Output:
4 3 8 5 1 6 7 2 0
4 3 8 5 1 6 7 0 2
4 3 8 5 1 6 0 7 2
Part E)
Input:
$java Torus 500 4 3 8 5 1 6 7 2 0
Output:
4 3 8 5 1 6 7 2 0
4 3 0 5 1 6 7 2 8
4 0 3 5 1 6 7 2 8
4 1 3 5 0 6 7 2 8
4 1 3 0 5 6 7 2 8

0 1 3 4 5 6 7 2 8
1 0 3 4 5 6 7 2 8
1 2 3 4 5 6 7 0 8
1 2 3 4 5 6 7 8 0
Goal-check 18088
Max-stack-size 17