Description
Overview
In the project you will construct a Java Swing GUI that uses event handlers and listeners while expanding
on the project 1 Shape theme. Before completing this exercise, be sure to review and try the Java class
and inheritance examples and materials found in this free Safari resource:
https://learning.oreilly.com/library/view/java-the-complete/9781260440249/
You should focus on Chapters 24, 25, 26, and 27
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Assignment Details
Design, implement and test a set of Java classes that allows a user to select a shape from a list of
available shapes, enter appropriate dimensional parameters and then display that shape in a frame of
your Swing-based GUI. For 3-D shapes consider loading an image from a file and displaying that as a
representative.
Your list of shapes should be similar, if not identical to the ones used in project one:
Circle
Square
Triangle
Rectangle
Sphere
Cube
Cone
Cylinder
Torus
Take advantage of various Swing AWT components including Layout Managers, Event Handlers,
Listener Interfaces, Adapter Classes, Inner Classes, Buttons and other widgets as needed.
Take your time on understanding how the graphical components and listeners work so you can
easily display appropriate actions based on any event.
Submission Requirements:
1. Submit all of your Java source files (each class should be in a separate .java file). These files
should be zipped and submitted with the documentation.
2. UML class diagram showing the type of the class relationships.
3. Developer’s guide describing how to compile and execute the program. The guide should
include a comprehensive test plan that includes evidence of testing each component of the
menu with screen captures and descriptions supporting each test. Documentation includes
Lessons learned.
Your compressed zip file should be submitted to the Project 2 folder in LEO no later than the due
date listed in the classroom calendar.
Grading Rubric:
Attribute Meets
Design 20 points
Designs a Java class Inheritance hierarchy that would satisfy the following isa and has-a relationships:
Circle
Square
Triangle
Rectangle
Sphere
Cube
Cone
Cylinder
Torus
Functionality 40 points
Contains no coding errors.
Contains no compile warnings.
Constructs a Java Swing GUI that uses event handlers and listeners while
expanding on the project 1 Shape theme.
Displays shapes in a frame of your Swing-based GUI. For 3-D shapes consider
loading an image from a file and displaying that as a representative.
Uses various Swing AWT components including Layout Managers, Event
Handlers, Listener Interfaces, Adapter Classes, Inner Classes, Buttons and
other widgets.
Test Data 20 points
Tests the application using multiple and varied test cases.
Documentation and
submission
20 points
Source code files include header comment block, including file name, date,
author, purpose, appropriate comments within the code, appropriate
variable and function names, correct indentation.
Submission includes Java source code files, Data files used to test your
program, Configuration files used.
Documentation includes a UML class diagram showing the type of the class
relationships.
Documentation includes a user’s Guide describing of how to set up and run
your application.
Documentation includes a test plan with sample input and expected results,
test data and results and screen snapshots of some of your test cases.
Documentation includes Lessons learned.
Documentation is in an acceptable format.
Document is well-organized.
The font size should be 12 point.
The page margins should be one inch.
The paragraphs should be double spaced.
All figures, tables, equations, and references should be properly labeled and
formatted using APA style.
The document should contain minimal spelling and grammatical errors.
Any submissions that do not represent work originating from the student will be submitted to the
Dean’s office and evaluated for possible academic integrity violations and sanctions.