CS 370 Programming Assignment 4 Memory Management

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Part 1: Designing a Virtual Memory Manager using Single-level Paging
(30 Points)
This project consists of writing a program that translates logical to physical addresses for a
virtual address space of size 216 = 65,536 bytes. Your program will read from a file containing
logical addresses and, using a page table, will translate each logical address to its
corresponding physical address and will output the value of the byte stored at the translated
physical address. The goal of this project is to simulate the steps involved in translating logical
to physical addresses, using single level paging.
Specifics
Your program will read a file (addresses.txt) containing several 32-bit integer numbers that
represent logical addresses. However, you need only be concerned with 16-bit addresses,
so you must mask the rightmost 16 bits of each logical address. These 16 bits are divided
into (1) an 8-bit page number and (2) 8-bit page offset. Hence, the addresses are
structured as shown in Figure 1. Other specifics include the following:
 2
8 entries in the page table
 Page size of 28 bytes
 Frame size of 28 bytes
 Physical memory of 16,384 bytes (i.e., 16 KB).
31 16 15 8 7 0
Unused Page
number
Offset
Figure 1. Address structure
Additionally, your program need only be concerned with reading logical addresses and
translating them to their corresponding physical addresses. You do not need to support
writing to the logical address space.
Address Translation
Your program will translate logical to physical addresses using a page table as outlined in
Section 8.5. First, the page number is extracted from the logical address and the page table
is consulted to retrieve the frame number for logical to physical address translation. Either the
frame number is obtained from the page table, or a page fault occurs if the referenced page
is not present in the main memory.
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Structure of Page Table Entry
A page table entry is of two bytes with the following structure:
 Bit0 – Bit7 – store the frame number
 Bit8 – indicates indicate whether the page is in memory or not.
 Bit9 – indicates indicate whether the page is in memory is dirty or not.
 Bit10-Bit11 – are used as 2-bit counter to implement the enhanced second chance
algorithm for page replacement as discussed below.
Figure 2 shows the structure of page table entry for Part 1.
Figure 2. Page table entry structure for Part 1
Page Replacement Strategy
Since the logical memory is bigger than the physical memory, you will need to use a page
replacement strategy to replace the frames as needed. You have to write the swapped out
frame to a backing store file (BACKING_STORE_1.bin), and reload it as needed later on. The
strategy that you will use is the enhanced page replacement strategy as described in Section
10.4.5.3 (Enhanced Second Chance Algorithm) in the 10th edition of the Silberschatz’s
Textbook.
Handling Page Faults
Your program will implement demand paging as described in Section 10.2 of the textbook. The
backing store is represented by the file BACKING_STORE_1.bin, a binary file of size 65,536
bytes. When a page fault occurs, you will read in a 256-byte page from the file BACKING
STORE and store it in an available page frame in physical memory. For example, if a logical
address with page number 15 resulted in a page fault, your program would read in page 15
from BACKING STORE (remember that pages begin at 0 and are 256 bytes in size) and store
it in a page frame in physical memory. Once this frame is stored (and the page table is
updated), subsequent accesses to page 15 will be resolved by the page table. You will need to
treat BACKING_STORE_1.bin as a random-access file so that you can randomly seek to
certain positions of the file for reading. We suggest using the standard C library functions for
performing I/O, including fopen(), fread(), fseek(), and fclose().
Test File
We provide the file addresses.txt, which contains integer values representing logical
addresses ranging from 0 – 65,535 (the size of the virtual address space). Additionally, each
address will have a corresponding 0 or 1 written in the same line, representing whether the
address is a read or a write. Your program will open this file, read each logical address and
translate it to its corresponding physical address.
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If it is a read, print the signed byte along with the corresponding logical and physical address
(see output format below). If the corresponding page is not present in the memory, you need
to retrieve it from the BACKING_STORE_1.bin.
If it’s a write, you need to first read the byte value at the given address, divide by 2, and
write the resulting byte value back to the given memory address. Moreover, you need to
print the corresponding logical and physical addresses as well as the resulting byte value
after dividing by 2 (see output format below). In addition, the dirty bit in the corresponding
page table entry will be set to ‘1’. If the corresponding page is not present in the memory,
you need to retrieve it from the BACKING_STORE_1.bin. You also need to update the
reference bit in the page replacement strategy as needed.
How To Begin
First, write a simple program that extracts the page number and offset from the following integer
numbers:
1, 256, 32768, 32769, 128, 65534, 33153
Perhaps the easiest way to do this is by using the operators for bit-masking and bit-shifting.
Once you can correctly establish the page number and offset from an integer number, you are
ready to begin.
How To Run Your Program
Your program should run as follows: ./run.out addresses.txt.
Your program will read in the file addresses.txt, which contains 1000 logical addresses ranging
from 0 to 65,535. Your program is to translate each logical address to a physical address and
determine the contents of the signed byte stored at the correct physical address. (Recall that in
the C language, the char data type occupies a byte of storage, so we suggest using char
values)
Your program is to output the following values:
1. The logical address being translated (the integer value being read from addresses.txt).
2. The corresponding physical address (what your program translates the logical
address to).
3. Whether the access was read or write
4. The signed byte value stored at the translated physical address.
5. Whether the access resulted in page fault or not.
Output format for both read and write:
Logical Address Physical Address Read/Write Value Page Fault
If upon a read for address 0xFA1C, there’s a page fault and Page number 0xFA is allocated
to Frame 0x84, and the data at the logical address 0xFA1C in the backing store is 0x45.
print:
0xFA1C 0x841C Read 0x45 Yes
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We also provide the file sample.txt, which contains the first 15 sample output values
for the file addresses.txt.
Statistics
After completion, your program is to report the page-fault rate — the percentage of address
references that resulted in page faults (i.e. number of page faults divided by the number of
memory addresses read).
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Part 2: Two Level Paging
(70 Points)
In part 2, you have logical addresses of size 24 bits, and thus the address space is 224
bytes (i.e., 16,777,216 bytes) . For any new details not specified in this part, you can
assume that they match the requirements defined in Part 1.
Address Translation
You will use two levels of paging. The first 6 bits will define the offset in the Level 1 page table,
the second 8 bits will define the offset in the Level 2 page table, and the final 10 bits will define
the offset in the actual frame as shown in Figure 3.
Figure 3. Address structure for Part 2
Page Replacement and Handling Page faults
On top of implementing a double level paging scheme, your physical memory is limited to
128 kilobytes. This means that you can neither keep all Level 2 page table, nor keep all the
frames in the memory. Out of 128 kilobytes (128 frames), you can use only 33 frames to
store the page tables – 1 frame for storing the ENTIRE Level 1 page table and 32
frames for storing level 2 page table.
NOTE: LEVEL 1 Page Table will always be present in memory.
Thus, you will need to use a page replacement strategy to replace the frames as needed. You
have to write the swapped out frame to a file, and reload it as needed later on. The strategy
that you will use is the enhanced page replacement strategy as described in Section 10.4.5.3
(Enhanced Second Chance Algorithm) in the 10th edition of the Silberschatz’s Textbook.
Structure of Page Table Entry for Part 2
A page table entry is of 4 bytes with the following structure:
 Bit0 – Bit15 – store the frame number
 Bit16 – indicates indicate whether the page is in memory or not.
 Bit17 – indicates indicate whether the page is in memory is dirty or not.
 Bit18-Bit19 – are used as 2-bit counter to implement the enhanced second chance
algorithm for page replacement as discussed below.
 Bit20-Bit31 — are unused.
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Figure 4 shows the structure of page table entry for Part 2.
Figure 4. Page table entry structure for Part 2
Program Execution:
You are given a file BACKING_STORE_2.bin (size 16,777,216 bytes). In this file we have
placed a binary form of a code (Recall from your CS-225 course that every code you write is
first converted to its binary form before execution as computer only understands binary
language). This binary code starts at (the first instruction is at) address 0x00C17C00 in
BACKING_STORE_2.bin and ends at (the last instruction is at) 0x00C193E8. Your task is to
extract this binary from BACKING_STORE_2.bin and execute this binary code using your 2-
level paging system.
Note: After completion of the program, make sure that you write all the dirty pages back
to the backing store.
Decoding binary code:
In this binary code each instruction is of 8 bytes and each memory address is of 3 bytes. There
are only two types of instructions in the binary (memory-memory instructions and memoryvalue instructions). In memory-memory instruction both arguments of the instruction are
memory addresses so you need to read the value from both addresses and store the result of
the operation in the first memory address. In memory-value instruction, the first argument of
the instruction is a memory address and second argument is an immediate value. The result of
the operation is to be stored at memory address.
As mentioned earlier each instruction is of 8 bytes starting from address 0x00C17C00. The first
byte will tell you the op code of the instruction as well as the type of instruction (mem-mem or
mem-value). The mapping is given in Table 1 below.
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Table 1. Instruction mapping table
First byte of instruction (Hex) Opcode Instruction type
10 Add memory-value
11 Add memory-memory
20 Mov memory-value
21 Mov memory-memory
30 Sub memory-value
31 Sub memory-memory
40 Multi memory-value
41 Multi memory-memory
50 AND memory-value
51 AND memory-memory
60 OR memory-value
61 OR memory-memory
70 XOR memory-value
71 XOR memory-memory
The structure of the instruction is given below.
Memory-Memory Instruction structure:
Byte7 Byte6 Byte5 Byte4 Byte3 Byte2 Byte1 Byte0
Opcode First Address Second Address Unused
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Memory-Value Instruction structure:
Byte7 Byte6 Byte5 Byte4 Byte3 Byte2 Byte1 Byte0
Opcode First Address Value
Note:
You have to use memory management system with 2 level page tables to execute this
code. The addresses in the instructions are also from BACKING_STORE_2.bin.
Example Instruction:
For example, if the instruction is 0x601011e211111110, the opcode 60 indicates that the
instruction is OR and it is a memory-value instruction. To execute this instruction, you need to
read the value at address 0x1011e2 from BACKING_STORE_2.bin let’s call the value A.
Take bitwise OR of A with 0x11111110 and store the result of the operation at address
0x1011e2.
Expected output:
You are required to execute all the binary code instructions from Address 0x00C17C00 to
0x00C193E8.
On each instruction you need to print the following:
1. Type of instruction.
2. Whether the memory address access was a page hit or miss for both inner and outer
page table.
3. The value at that address.
Output format
Instruction
Type
(memorymemory
or
memoryvalue)
Address 1

Outertable
Page
table
hit/miss
Address
1 –
Innertable
Page
table
hit/miss
Address 2

Outertable
Page
table
hit/miss
Address
2 –
Innertable
Page
table
hit/miss
Value at
Address
1 before
execution
Value at
Address
1 after
execution
Instruction
read –
opcode, first
address,
second
address/value
We also provide the file sample.txt, which contains the first 15 sample output values
for the file addresses.txt.
Submission Guidelines:
You have been provided with a zipped file. The zipped file contains two folders, for part 1 and
part 2. DO NOT rename any of the existing files or folders. You can however change the
 Makefiles to add any new code. However, make sure the -o flag of gcc is not changed,
and the name of the final executable is run.
 Zip both the folders, without adding them to a new folder, and upload the zipped file to
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LMS.
 The final zip file must be renamed as _.zip, where R1 and R2 are the roll
numbers of the group members.
 Only one member in the group needs to submit the assignment.
General Tips (for both parts):
This assignment might seem daunting at first but the underlying concepts are not very hard. If
you understand the concepts correctly, writing pseudo-code for the whole assignment would
not take more than a couple of hours. For implementation, I recommend using a top-down
programming approach. Try to use:
1. Global constants (e.g. PAGE_ENTRIES, PAGE_SIZE, MEM_SIZE, DIRTYBIT,
COUNTBITS, VALIDBIT etc.). This would make your code cleaner, less error prone,
and easier to understand for yourself
2. Modular design. Divide each task into separate procedures. Some obvious functions
include functions for getting a free memory location, setting certain bits (dirty, invalid
etc), getting a byte from a given address, exporting page, parsing instruction (for part
2), hexadecimal to decimal converter etc.
Once you have the pseudo-code written, you’ll then just need to implement each function
one by one. Try to test each function as you write it. If you test all of your function at the end,
it would be very hard for you to catch errors.
For me this was best ssignment of junior fall. I hope you have fun with it too!